Initial Ideas

Idea 1: Cyberpunk Alley
Specialism: 3D Art
Summary: Making of a cyberpunk style alley way with bright colourful lights, the alley way will be compact with lots of signage. The scenes empty areas will be filled with things like crates, barrels, and trash to add more depth to the theme this will also allow me to get rid of empty space. It will be modeled in maya and then textured in substance painter with designer textures then finally adding it into unreal for the lighting and the final presentation. I am going to try and lean baking a high poly onto a low poly to allow me to get better with texturing and to allow me to reduce the amount of polys that are on my models.
Texturing Style: Realistic textures
Modelling Style: High Poly
Asset List:
Boxes, Crates, Building, Signage, garbage,and alley lights
Mood Boards: https://www.pinterest.co.uk/jfleminggames/cyberpunk-alleyway/
This is a collection of images and inspiration for making the scene above this board follows my assets list with gathering a few version of each asset this means that I have some help with generating the ideas for the assets and making my final idea more clear.

Idea 2: Cyberpunk Workshop
Specialism: 3D Art
Summary: Making of a cyberpunk style workshop complete with parts for weapons, cybernetic enhancement, and general scrap used to bond an repair weapons and augments. The scene will consist of small assets that will litter a workshop table, this will allow me to add some character to the scene, the colourful part of the scene will be coming from blinking lights from consoles and computers. The empty parts of the scene will be filled with scrap and parts to give a feel of working under poor conditions and working with what you can find. The entire scene will be moddled in maya then ported into painter where I will work on the textures in designer then place them onto the models in painter after this the scene will receive lighting that will allow me to make this scene really stand out.
Texturing Style: Realistic textures
Modelling Style: High Poly
Asset List:
Work bench, tools, storage boxes, scrap, weapons, and augments
Mood Boards: https://www.pinterest.co.uk/jfleminggames/cyberpunk-workshop/
These images will allow me to generate base ideas for all my assets that will be placed into this scene, they will allow me to see how other would model parts of the diffrent assets follow or even change these to make my own version of that part, the scene is fairly complicated and compact so I will also look into other types of research.

Idea 3: Cyberpunk Bike
Specialism: 3D Art
Summary: The creation of a cyberpunk style bike complete will a small portion of terrain and some tool if there is time, the bike will be style with racing paint or a police style paint job with flashing lights. The paint will be scared and scratched to make it look warn/used, this is to give the bike some form of story too it. The bike will be placed on a small flat scene like a parking lot where it will be on its stand waiting for someone to ride it, I am going to see what time I have left I may end up doing some tools and a helmet. The bike will have highlights on some of the sides to give it the cyberpunk feel, this will also have some type of keys for the ignition of the bike.will be coming from blinking lights from consoles and computers. The project will be modeled in maya then ported into zbrush for the high poly where I will be adding in the bolts and other parts to really make the bike look nice, after this I will work on making the bike texture in substance designer and then port into painter, the final step for this project will be to port in into unreal engine a present it well.
Texturing Style: Realistic textures
Modelling Style: Low poly to High poly
Asset List:
Bike – Wheel, suspension, bars, keys, and helmet
Mood Boards: https://www.pinterest.co.uk/jfleminggames/cyberpunk-bike/
This mood board is going to be used for inspiration in generating my final design of my idea and will allow me to get some inspiration on how the body of the bike should look and the rest of the smaller parts of it should move and change, the goal is to used these images to generate base ideas and to use them to help influence the rest of the asset.